Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. The helm and its gems are then destroyed. Description This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. On a roll of 1, the helm emits beams of light from its remaining gems. It is hard to determine whether the benefits originate within the scales or the spells of the mage. Red, white and green scales overlap, protecting the wearer from normal blows as well as fire, cold and electricity. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. Description: The skillful hand of the warlock Wormsor carefully worked several dragon scales into this powerful helmet. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. I think I told this story in a comment a while back, but it bears repeating. Wizard isn’t the only one feeling the pain of an overachieving familiar lately. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. Behold the triumphant return of Scabby, the undead rat familiar He must have cashed out in that card game, because the little guy is rocking one sweet-ass wand this week. The flames are harmless to you and the weapon. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames.As long as the helm has at least one ruby, you have resistance to fire damage.Any undead that starts its turn in that area takes 1d6 radiant damage. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area.The gem is destroyed when the spell is cast and disappears from the helm. You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). What’s this A strange new protagonist Who is this newcomer that she dares profane the hallowed halls of divinity with mortal tread Only the blessed footgear of Paladin () has aforetime occupied these most sacred of five-foot squares e.You gain the following benefits while wearing it: When all the gems are removed or destroyed, the helm loses its magic. ![]() Any gem pried from the helm crumbles to dust. ![]() This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals.
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